All these shots are from my previs work on the feature film 'Kill Command' most of these shots are the full CGI shots I created for the director Steve Gomez to visualise and explore ideas for parts of the film that were not shot on location. We experimented with many different permutations of shot and camera angle. All the shots were playblasted out in the Maya viewport and slap composited in Nuke or After Effects.

Some of the sequences are previously unseen as they are from parts of the film that were later omitted in the edit, or dropped due to time constraints.