AbilitiesExperienced Maya generalist, with extensive feature film and TV experience including on set supervision.Skills include - organic and hard surface modelling/sculpting, texturing, rigging and animation, lighting, crowd, fur, particle, cloth and fluid FX, Match move, Level design, and also Mel and python scripting.VFX supervisor and lead rigger/animator for the feature film Kill Command.Software SkillsAutodesk Maya, Arnold render, Redshift render, Pixologic Zbrush, Modo, Houdini, Atoms Crowd, Nuke, Photoshop, Substance Painter, Fussion, After Effects, Terragen, Shave and a Haircut, 3D Equalizer, Boujou, PFtrack, Sythneyes, Lightwave 3D